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Warmind is a big moment for Destiny 2.

Bungie's hit game has been in a rocky place for months. The game made a splash when it launched in Sept. 2017, but it quickly became clear to fans in subsequent weeks that first impressions missed the mark.

The original Destiny was a huge hit in large part because it offered an ever-growing set of "endgame" activities, designed to be tackled once players reached the game's higher power levels. It lived up to Bungie's intent, of providing an experience that could function as a hobbyist's pursuit.

To its credit, Destiny 2 didn't stray far from that thinking. But changes made to the way in-game loot was delivered (as well as the loot itself) moved the game away from the habit-forming chase that defined its predecessor. On top of that, many well-established activities from the first game disappeared in the sequel. Read more...

More about Entertainment, Gaming, Bungie, Destiny 2, and Warmind

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