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On very rare occasions, a video game comes along that harnesses the incredible yet too often untapped potential unique to the medium, and speaks to issues in a way no other medium can.

The shorthand used for this unique potential of interactive media is empathy, usually in reference to how players identify with a game's protagonist. But it's a word too often overused and misused by an industry that does little to earn it. But Life is Strange 2 is that uncommon gift, where it doesn't just deliver on the promise to inhabit the life of another person as if it were your own. 

It goes a step further by using its undeniable humanity to speak to an inhumane moment in our political landscape — all while avoiding the uncomfortable territory of soapboxing or exploiting the pain of the marginalized lives at brunt of those politics. Read more...

More about Entertainment, Social Good, Video Games, Square Enix, and Dontnod

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