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"'Well, you wouldn't do a third-person shooter because it'd be kind of boring, and it wouldn't let you think like John Wick. You'd have to make something where it's about thinking. So, I guess it's like a strategy game?'" 

Leaving a movie theater with games producer and friend Ben Andac, indie developer Mike Bithell pitched an off-the-cuff premise for a combat game. It would be a tactical puzzler, possibly turn-based, dedicated to unpacking the marvelous mind of Bithell's favorite on-screen hero, the John Wick.

The hypothetical game of "John Wick chess" (as the concept would come to be short-handed) would bottle the mesmerizing complexity of the hero's iconic fighting skills, while examining the in-the-moment thought processes of the man behind the pistol.  Read more...

More about Keanu Reeves, John Wick, Hex, Strategy Games, and E3 2019

from Mashable http://bit.ly/2XdIIFa
Axact

Axact

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