
I was not prepared for the emotional power of Ghost of Tsushima, nor for it’s lushness and hyper-visual, dreamlike fantasy. “Affecting” is a word I used a lot to describe it to my colleagues, because the journey of Jin Sakai did affect meTsushima draws on the legacy of samurai movies to create a game that translates that genre to its own medium, thriving in the tense silences before a standoff and the violent beauty of revenge. I enjoyed it for reasons I don’t normally enjoy games, and consider its ability to make me notice elements of game design I’ve never blinked an eye at a unique triumph. Read more...
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